Set Velocity: Difference between revisions

m (Use infobox)
No edit summary
Tags: Mobile edit Mobile web edit Advanced mobile edit
 
(One intermediate revision by one other user not shown)
Line 10: Line 10:
}}
}}


Instantaneously sets a physical object's directional velocity (units/second) and angular velocity (degrees/second).
Instantaneously sets a physical [[object]]'s directional (units/second) and angular velocity (degrees/second).
 
Inputs:
 
* Object: The object to be modified.
* Velocity: the velocity to be set with.
* Spin: the angular velocity to be set with.


== Notes ==
== Notes ==
Line 25: Line 19:
== Example ==
== Example ==


Add a "speed limit" to a physical object:
Add a "speed limit" to a physical object.
By checking whenever the [[distance]] of an object's velocity exceeds a set limit, we can [[normalize]] and [[scale]] to it:


[[File:Set_Velocity_example.png]]
{{Image|Set_Velocity_example.png}}


== Related ==
== Related ==

Latest revision as of 01:35, 23 August 2025

Instantaneously sets a physical object's directional (units/second) and angular velocity (degrees/second).

Set Velocity
Set_Velocity.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Velocity
Spin
Outputs After

Notes

This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so.

Example

Add a "speed limit" to a physical object. By checking whenever the distance of an object's velocity exceeds a set limit, we can normalize and scale to it:

 

Related