Angular Spring: Difference between revisions

(Created page with "Linear Spring, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)). /uploads/Angular Spring.png Category:Blocks ")
 
m (Add related articles, better the description of first statement, link relevant article)
 
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[[Linear Spring]], but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).
{{Block
|image=Angular Spring.png
|type=s
|folder=physics
|input1={{Port|e|Before}}
|input2={{Port|c}}
|input3={{Port|v|Stiffness}}
|input4={{Port|v|Damping}}
|output1={{Port|e|After}}
}}


[[width=336px,alt=Angular Spring|/uploads/Angular Spring.png]]
Makes the [[constraint]] springy, but for rotational movement.
Each of the [[vector]]s corresponds to an axis the [[object]] can rotate around (respectively: the top arrow in the [[editor]] (X), up-down (Y), and the right arrow (Z)).


== Related ==
* [[Add Constraint]]
* [[Angular Limits]]
* [[Angular Motor]]
* [[Linear Spring]]


[[Category:Blocks]]
[[Category:Blocks]]

Latest revision as of 12:29, 29 July 2025

Makes the constraint springy, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).

Angular Spring
Angular Spring.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Constraint
Stiffness
Damping
Outputs After

Related