Break Rotation: Difference between revisions
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{{Image|Break Rotation example.jpg|Inspection of the individual angles after breaking a rotation.}} | {{Image|Break Rotation example.jpg|Inspection of the individual angles after breaking a rotation.}} | ||
== Example == | |||
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript]) | |||
{{Image|Break Rotation inverse trigonometry.png}} | |||
== Related == | == Related == |
Latest revision as of 12:28, 7 June 2024
Converts a rotation into three numbers.
Break Rotation
Type | Script block |
Collider | None |
Folder | Math |
Ports | |
---|---|
Inputs | Rotation |
Outputs | X angle Y angle Z angle |

Example
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from Fanscript)