Break Rotation: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "/uploads/Break Rotation.png Converts a rotation into three numbers. File:Screenshot_2022-02-15-09-21-17-95_6c69499164362a0dbe2f1dfe7c62199a.jpg == Example == Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [Fanscript](https://play.fancade.com/5DFA8E0B24A5DA11)) File:break-rotation-invtrig.png Category:Bl...") |
-u ndefined- (talk | contribs) mNo edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Block | |||
|image=Break Rotation.png | |||
|type=s | |||
|folder=Math | |||
|input1={{Port|r}} | |||
|output1={{Port|n|X angle}} | |||
|output2={{Port|n|Y angle}} | |||
|output3={{Port|n|Z angle}} | |||
}} | |||
Converts a [[ | Converts a [[rotation]] into three [[number]]s. | ||
{{Image|Break Rotation example.jpg|Inspection of the individual angles after breaking a rotation.}} | |||
== Example == | == Example == | ||
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [ | Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript]) | ||
{{Image|Break Rotation inverse trigonometry.png}} | |||
== Related == | |||
* [[Make Rotation]] | |||
* [[Break Vector]] | |||
[[Category:Blocks]] | [[Category:Blocks]] |
Latest revision as of 12:28, 7 June 2024
Break Rotation
Type | Script block |
Collider | None |
Folder | Math |
Ports | |
---|---|
Inputs | Rotation |
Outputs | X angle Y angle Z angle |
Converts a rotation into three numbers.

Example
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from Fanscript)
