Set Velocity: Difference between revisions

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Instantaneously sets a physical object's directional (units/second) and angular velocity (degrees/second).
Instantaneously sets a physical [[object]]'s directional (units/second) and angular velocity (degrees/second).


== Notes ==
== Notes ==

Latest revision as of 01:35, 23 August 2025

Set Velocity
Set_Velocity.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Velocity
Spin
Outputs After

Instantaneously sets a physical object's directional (units/second) and angular velocity (degrees/second).

Notes

This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so.

Example

Add a "speed limit" to a physical object. By checking whenever the distance of an object's velocity exceeds a set limit, we can normalize and scale to it:

Set_Velocity_example.png

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