Set Mass: Difference between revisions

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(Created page with "Change the weight of a physics object. /uploads/Set Mass.png If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of it's collider. Category:Blocks ")
 
m (Add infobox, fix minor apostrophe)
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{{Block
|image=Set_Mass.png
|type=s
|folder=Physics
|input1={{Port|e|Before}}
|input2={{Port|o}}
|input3={{Port|n|Mass}}
|output1={{Port|e|After}}
}}
Change the weight of a physics object.
Change the weight of a physics object.


[[width=336px|/uploads/Set Mass.png]]
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its collider.
 
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of it's collider.
 


[[Category:Blocks]]
[[Category:Blocks]]

Revision as of 14:21, 20 May 2024

Set Mass
Set_Mass.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Mass
Outputs After

Change the weight of a physics object.

If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its collider.