Color palette: Difference between revisions

From Fancade Wiki
No edit summary
Tags: Mobile edit Mobile web edit Advanced mobile edit
(→‎Overview: Fixed)
Tags: Mobile edit Mobile web edit Advanced mobile edit
Line 4: Line 4:


== Overview ==
== Overview ==
Fancade provides a limited but well-balanced palette of solid colors. These include:
Fancade has a cool but limited range of solid colors, like::
* Grays and blacks for neutral tones
* Grays and blacks: because sometimes you just want to blend in with style!
* Primary colors like red, green, and blue
* Primary colors include red, green, and blue.
* Bright and soft variants of each
* Bright and soft versions of each.


The palette is fixed and shared across all users, helping maintain visual consistency throughout the platform.
The color scheme is set and shared with everyone, keeping things looking consistent on the platform.


== Usage ==
== Usage ==

Revision as of 15:30, 28 July 2025

Fancade's official color palette

The Fancade Palette serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.

Overview

Fancade has a cool but limited range of solid colors, like::

  • Grays and blacks: because sometimes you just want to blend in with style!
  • Primary colors include red, green, and blue.
  • Bright and soft versions of each.

The color scheme is set and shared with everyone, keeping things looking consistent on the platform.

Usage

The palette is used in:

  • Blocks/Models – Color individual voxels in the Block Editor
  • Terrain – Paint environments and surfaces
  • Scripts – Used for color in custom-made script blocks.

Tips

  • Use contrasting colors to improve visibility
  • Stick to similar tones for smoother visuals
  • Test color combinations in-game to avoid visual clutter