Add Constraint: Difference between revisions

Updated the page
(Created page with "A constraint is an invisible connection between 2 objects. Like when you connect a wheel to a stick, or the rope bridges in drive mad. You probably only want to do this once, on Play. /uploads/Add Constraint.png == Notes == Have you ever heard of hydraulics and motors? If not then let me explain it to you and the connection of it in this script: Hydraulic and Motors are both type of motors that produces different move...")
 
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{{Block
|image=Add Constraint.png
|folder=physics
|input1={{Port|e|Before}}
|input2={{Port|o|Base}}
|input3={{Port|o|Part}}
|input4={{Port|v|Pivot}}
|output1={{Port|c}}
|output2={{Port|e|After}}
}}
A constraint is an invisible connection between 2 objects. Like when you connect a wheel to a stick, or the rope bridges in drive mad.
A constraint is an invisible connection between 2 objects. Like when you connect a wheel to a stick, or the rope bridges in drive mad.
You probably only want to do this once, [[Play Sensor|on Play]].
You probably only want to do this once, [[Play Sensor|on Play]].
[[width=336px,alt=Add Constraint|/uploads/Add Constraint.png]]


== Notes ==
== Notes ==
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* Motor – the most common motor we know. It produces rotary movements. In Fancade we can produce something like it with the help of constraints and [[Angular Motor]]
* Motor – the most common motor we know. It produces rotary movements. In Fancade we can produce something like it with the help of constraints and [[Angular Motor]]


So, to be exact: [[Constraints]] are basically the relations of motors, pivotals , gears and springs!
So, to be exact: [[Constraints]] are basically the relations of motors, pivotals, gears and springs!
 


[[Category:Blocks]]
[[Category:Blocks]]