Light Bounce: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "--- quest: true --- https://www.fancade.com/images/5F06B79199C1DE16.jpg [Light Bounce](https://play.fancade.com/5F06B79199C1DE16) is a platformer game by JoshuaTNTGamer where you (blue) must reach a light blue cube. The game has 35 levels. = Gameplay = Move left or right to direct the cube. It generates a lot of momentum, and is thus difficult to alter direction. Gravity is also rather weak, thus blue bounces quite high when falling onto a floor.<br> Note that you...") |
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{{Game | |||
|guid=5F06B79199C1DE16 | |||
|title=Light Bounce | |||
|author=JoshuaTNTGamer | |||
}} | |||
[https://play.fancade.com/5F06B79199C1DE16 Light Bounce] is a platformer game by JoshuaTNTGamer where you (blue) must reach a light blue cube. The game has 35 levels. | |||
= Gameplay = | = Gameplay = | ||
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Note that you cannot jump. Blue turns grey upon death, which is caused by spikes and falling out of the map.<br> | Note that you cannot jump. Blue turns grey upon death, which is caused by spikes and falling out of the map.<br> | ||
As you progress through the levels, new obstacles appear: | As you progress through the levels, new obstacles appear: | ||
* Blue blocks can be moved, and usually serve as simple obstacles. However they can end up blocking the way to the finish if you stack them incorrectly. | * '''Blue blocks''' can be moved, and usually serve as simple obstacles. However they can end up blocking the way to the finish if you stack them incorrectly. | ||
* Grey slates are jump boosters. | * '''Grey slates''' are jump boosters. | ||
* White squares are used to unlock doors, similarly to Flatland. Three holes in the door does not imply needing 3 white squares to open it. | * '''White squares''' are used to unlock doors, similarly to Flatland. Three holes in the door does not imply needing 3 white squares to open it. | ||
* Spikes kill blue on impact. You usually have to go around spikes as you cannot jump over them. | * '''Spikes''' kill blue on impact. You usually have to go around spikes as you cannot jump over them. | ||
* Red floors are single use; they disappear after impact. | * '''Red floors''' are single use; they disappear after impact. | ||
* Red and blue portals are present in later levels which allow the player to teleport from one area to another. | * '''Red and blue portals''' are present in later levels which allow the player to teleport from one area to another. | ||
[[Category:Quest games]] | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 16:37, 28 May 2024
Light Bounce

Title | Light Bounce |
Author | JoshuaTNTGamer |
GUID | 5F06B79199C1DE16 |
Light Bounce is a platformer game by JoshuaTNTGamer where you (blue) must reach a light blue cube. The game has 35 levels.
Gameplay
Move left or right to direct the cube. It generates a lot of momentum, and is thus difficult to alter direction. Gravity is also rather weak, thus blue bounces quite high when falling onto a floor.
Note that you cannot jump. Blue turns grey upon death, which is caused by spikes and falling out of the map.
As you progress through the levels, new obstacles appear:
- Blue blocks can be moved, and usually serve as simple obstacles. However they can end up blocking the way to the finish if you stack them incorrectly.
- Grey slates are jump boosters.
- White squares are used to unlock doors, similarly to Flatland. Three holes in the door does not imply needing 3 white squares to open it.
- Spikes kill blue on impact. You usually have to go around spikes as you cannot jump over them.
- Red floors are single use; they disappear after impact.
- Red and blue portals are present in later levels which allow the player to teleport from one area to another.