Stacktris: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "--- quest: true, battle: true --- File:Stacktris.png [***Stacktris***](https://play.fancade.com/5BEC8352E4E078B1) is a game by Martin Magni about stacking tetrominoes as tall as possible, without making them fall off. == How to Play == /uploads/Stacktris Blocks.svg Tap to stop the tetrominos spinning, drag to move the tetrominoes, release to drop. Don't try to drop any tetrominoes off. Stack as high as you can! == Battle/Ma El version == Stacktris is a...") |
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{{Game | |||
|guid=5BEC8352E4E078B1 | |||
|author=Martin Magni | |||
}} | |||
'''Stacktris''' is a game by [[Martin Magni]] about stacking tetrominoes as tall as possible, without making them fall off. | |||
== How to Play == | == How to Play == | ||
Tap to stop the tetrominos spinning, drag to move the tetrominoes, release to drop. | |||
Don't try to drop any tetrominoes off. | |||
Stack as high as you can! | |||
= Stacktris (Battle/Ma El version) = | |||
{{Image|Stacktris Battle version.png}} | |||
Stacktris is added as one of the three starting games in [[Battle]] mode created by the Ma El duo of Mathias Elgaard and Martin Magni. Notable differences include a shop system, and visuals. | Stacktris is added as one of the three starting games in [[Battle]] mode created by the Ma El duo of Mathias Elgaard and Martin Magni. | ||
Notable differences include a shop system, and visuals. | |||
In some turns, coins are produced that can be collected by blocks. Coins are also added by reaching a certain number of height. | In some turns, coins are produced that can be collected by blocks. | ||
Coins are also added by reaching a certain number of height. | |||
Following upgrades are: | Following upgrades are: | ||
* Slow Spin | * '''Slow Spin''': the initial amount of rotation. Decreases for each upgrade, but note that it will speed up back to its maximum rotation. | ||
* High Friction | * '''High Friction''': less amount of slide. | ||
* Coin Magnet | * '''Coin Magnet''': increase the radius of coin's attraction to tetrominoes. | ||
* Low Bounce | * '''Low Bounce''' | ||
* Coin Chance | * '''Coin Chance''': increase the probability of producing coins every turn. | ||
* Wide Table | * '''Wide Table''': the default width of the table is 5, and increases by 1 for each upgrade. | ||
* Next Block | * '''Next Block''': shows the tetrominoes that will be used for the first amount of turns. | ||
[[Category:Quest games]] | |||
[[Category:Battle games]] | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 10:45, 29 May 2024
Stacktris

Title | Stacktris |
Author | Martin Magni |
GUID | 5BEC8352E4E078B1 |
Stacktris is a game by Martin Magni about stacking tetrominoes as tall as possible, without making them fall off.
How to Play
Tap to stop the tetrominos spinning, drag to move the tetrominoes, release to drop. Don't try to drop any tetrominoes off. Stack as high as you can!
Stacktris (Battle/Ma El version)

Stacktris is added as one of the three starting games in Battle mode created by the Ma El duo of Mathias Elgaard and Martin Magni. Notable differences include a shop system, and visuals.
In some turns, coins are produced that can be collected by blocks. Coins are also added by reaching a certain number of height.
Following upgrades are:
- Slow Spin: the initial amount of rotation. Decreases for each upgrade, but note that it will speed up back to its maximum rotation.
- High Friction: less amount of slide.
- Coin Magnet: increase the radius of coin's attraction to tetrominoes.
- Low Bounce
- Coin Chance: increase the probability of producing coins every turn.
- Wide Table: the default width of the table is 5, and increases by 1 for each upgrade.
- Next Block: shows the tetrominoes that will be used for the first amount of turns.