Angular Spring: Difference between revisions
| Nikitaivanov (talk | contribs)  (Created page with "Linear Spring, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).  /uploads/Angular Spring.png   Category:Blocks ") |  (Updated the page) | ||
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| [[Linear Spring]], but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)). | {{Block | ||
| |image=Angular Spring.png | |||
| |type=s | |||
| |folder=physics | |||
| |input1={{Port|e|Before}} | |||
| |input2={{Port|c}} | |||
| |input3={{Port|v|Stiffness}} | |||
| |input4={{Port|v|Damping}} | |||
| |output1={{Port|e|After}} | |||
| }} | |||
| Works the same as a [[Linear Spring]], but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)). | |||
| [[Category:Blocks]] | [[Category:Blocks]] | ||
Revision as of 21:25, 16 May 2024
Angular Spring
  | Type | Script block | 
| Collider | None | 
| Folder | Physics | 
| Ports | |
|---|---|
| Inputs | Before Constraint Stiffness Damping | 
| Outputs | After | 
Works the same as a Linear Spring, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).
 
	