Angular Spring: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "Linear Spring, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)). /uploads/Angular Spring.png Category:Blocks ") |
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[[Linear Spring]], but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)). | {{Block | ||
|image=Angular Spring.png | |||
|type=s | |||
|folder=physics | |||
|input1={{Port|e|Before}} | |||
|input2={{Port|c}} | |||
|input3={{Port|v|Stiffness}} | |||
|input4={{Port|v|Damping}} | |||
|output1={{Port|e|After}} | |||
}} | |||
Works the same as a [[Linear Spring]], but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)). | |||
[[Category:Blocks]] | [[Category:Blocks]] |
Revision as of 21:25, 16 May 2024
Angular Spring
Type | Script block |
Collider | None |
Folder | Physics |
Ports | |
---|---|
Inputs | Before Constraint Stiffness Damping |
Outputs | After |
Works the same as a Linear Spring, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).