Angular Spring: Difference between revisions

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(Created page with "Linear Spring, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)). /uploads/Angular Spring.png Category:Blocks ")
 
(Updated the page)
Line 1: Line 1:
[[Linear Spring]], but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).
{{Block
 
|image=Angular Spring.png
[[width=336px,alt=Angular Spring|/uploads/Angular Spring.png]]
|type=s
 
|folder=physics
|input1={{Port|e|Before}}
|input2={{Port|c}}
|input3={{Port|v|Stiffness}}
|input4={{Port|v|Damping}}
|output1={{Port|e|After}}
}}
Works the same as a [[Linear Spring]], but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).


[[Category:Blocks]]
[[Category:Blocks]]

Revision as of 21:25, 16 May 2024

Angular Spring
Angular Spring.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Constraint
Stiffness
Damping
Outputs After

Works the same as a Linear Spring, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).