Collision: Difference between revisions

Updated and revisited the page
(Created page with "Checks the collision properties of the input object. Input: * 1st Object: The object that will send the collision data to this script. Output: * Collided: Triggers when the input object collides with another object, including the floor. * 2nd Object: The object that the input object collided with. It outputs "None" if collided with the floor. * Impulse: The impact force of the collision (how hard did they collide). Specifically, impulse is a change of momentum of an ob...")
 
(Updated and revisited the page)
 
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{{Block
|image=Collision.png
|type=s
|folder=control
|input1={{Port|e|Before}}
|input2={{Port|o|1st Object}}
|output1={{Port|e|Collided}}
|output2={{Port|o|2nd Object}}
|output3={{Port|n|Impulse}}
|output4={{Port|v|Normal}}
|output5={{Port|e|After}}
}}
Checks the collision properties of the input object.
Checks the collision properties of the input object.


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* Impulse: The impact force of the collision (how hard did they collide). Specifically, impulse is a change of momentum of an object.
* Impulse: The impact force of the collision (how hard did they collide). Specifically, impulse is a change of momentum of an object.
* Normal: The direction of the impact from the 2nd object to the 1st object.
* Normal: The direction of the impact from the 2nd object to the 1st object.
[[File:Collision1.png]]


== Notes ==
== Notes ==


* If you're colliding with multiple objects it'll report the most forceful collision.
* When colliding with multiple objects, only the most forceful collision will be reported.
* Because only one collision at a time can be detected, resulting in inconsistent behaviour, it is recommended to avoid using it for critical elements of the game in favor of other methods.
* If you're overriding physics to move objects (using [[Set Position]]) then no collisions will occur.
* If you're overriding physics to move objects (using [[Set Position]]) then no collisions will occur.


== Examples ==
== Examples ==
 
[[Lose]] if the [[sphere]] touches the ground.
The script below causes you to win if the two physics boxes collide with each other.
[[File:Collision example1.jpg|frameless|center|Example]]
 
Play a [[Play Sound|sound]] only if the impulse is big enough.
[[File:c1.png]]
[[File:Collision example2.jpg|frameless|center|Example]]
 
Because the ground counts as "None", the script below causes you to lose if the sphere touches the ground.
 
[[File:c2.png]]
 
Triggers a sound effect only if the impulse is big enough.
 
[[File:20210103_135824.jpg]]




[[Category:Blocks]]
[[Category:Blocks]]