Object: Difference between revisions
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→Overview: Fixed typo
|  (Created page with " An '''Object''' in Fancade is a basic interactive element used when building games. Objects can represent characters, vehicles, buttons, hazards, or any custom elements you design.  thumb|250px|right|An example object in Fancade  == Overview == Objects are placed in levels to create gameplay elements. They can move, collide, detect events, or trigger actions via scripting.  Each object has: * A **Model**: the visual representation built with vox...") Tags: Mobile edit Mobile web edit | m (→Overview: Fixed typo) Tags: Mobile edit Mobile web edit | ||
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| Each object has: | Each object has: | ||
| * A  | * A '''Model''': the visual representation built with voxels. | ||
| * A  | * A '''Script''': defines behavior such as movement, interaction, and response. | ||
| *  | * '''Properties''': Such as visibility, collision type, etc. | ||
| == Creating an Object == | == Creating an Object == | ||