Color palette: Difference between revisions
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[[File:fancade-palette.png|200px|thumb|left|Fancade's official color palette]] | [[File:fancade-palette.png|200px|thumb|left|Fancade's official color palette]] | ||
The '''Fancade Palette''' | The '''Fancade Palette''' serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games. | ||
== Overview == | == Overview == |
Revision as of 15:22, 28 July 2025

The Fancade Palette serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.
Overview
Fancade provides a limited but well-balanced palette of solid colors. These include:
- Grays and blacks for neutral tones
- Primary colors like red, green, and blue
- Bright and soft variants of each
The palette is fixed and shared across all users, helping maintain visual consistency throughout the platform.
Usage
The palette is used in:
- **Blocks/Models** – Color individual voxels in the Model Editor
- **Terrain** – Paint environments and surfaces
- **Blocks** – Color-coded for function or aesthetics
Tips
- Use contrasting colors to improve visibility
- Stick to similar tones for smoother visuals
- Test color combinations in-game to avoid visual clutter