Color palette: Difference between revisions

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[[File:fancade-palette.png|200px|thumb|left|Fancade's official color palette]]
[[File:fancade-palette.png|200px|thumb|left|Fancade's official color palette]]


The '''Fancade Palette''' is the set of built-in colors available for designing levels, terrain, models, and UI elements in a Fancade game. It ensures a consistent voxel-art aesthetic across all games.
The '''Fancade Palette''' serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.


== Overview ==
== Overview ==

Revision as of 15:22, 28 July 2025

Fancade's official color palette

The Fancade Palette serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.

Overview

Fancade provides a limited but well-balanced palette of solid colors. These include:

  • Grays and blacks for neutral tones
  • Primary colors like red, green, and blue
  • Bright and soft variants of each

The palette is fixed and shared across all users, helping maintain visual consistency throughout the platform.

Usage

The palette is used in:

  • **Blocks/Models** – Color individual voxels in the Model Editor
  • **Terrain** – Paint environments and surfaces
  • **Blocks** – Color-coded for function or aesthetics

Tips

  • Use contrasting colors to improve visibility
  • Stick to similar tones for smoother visuals
  • Test color combinations in-game to avoid visual clutter

Related