Color palette: Difference between revisions

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== Usage ==
== Usage ==
The palette is used in:
The palette is used in:
* **Blocks/Models** – Color individual voxels in the [[Model Editor]]
* '''Blocks/Models''' – Color individual voxels in the Block Editor
* **Terrain** – Paint environments and surfaces
* '''Terrain''' – Paint environments and surfaces
* **Blocks** Color-coded for function or aesthetics
* '''Scripts''' Used for color in custom-made script blocks.


== Tips ==
== Tips ==

Revision as of 15:26, 28 July 2025

Fancade's official color palette

The Fancade Palette serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.

Overview

Fancade provides a limited but well-balanced palette of solid colors. These include:

  • Grays and blacks for neutral tones
  • Primary colors like red, green, and blue
  • Bright and soft variants of each

The palette is fixed and shared across all users, helping maintain visual consistency throughout the platform.

Usage

The palette is used in:

  • Blocks/Models – Color individual voxels in the Block Editor
  • Terrain – Paint environments and surfaces
  • Scripts – Used for color in custom-made script blocks.

Tips

  • Use contrasting colors to improve visibility
  • Stick to similar tones for smoother visuals
  • Test color combinations in-game to avoid visual clutter

Related