Angular Limits: Difference between revisions

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Changes a constraint's angular limits. Set the lower limit higher than the upper limit for completely unlimited movement.
 
Changes a constraint's angular limits.
Set the lower limit higher than the upper limit for completely unlimited movement.


Examples:
Examples:
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* Lower 0,0,-360 and Upper 0,0,360 allows the part to rotate up to a full turn in both directions around the Z axis (the up arrow), similar to a steering wheel
* Lower 0,0,-360 and Upper 0,0,360 allows the part to rotate up to a full turn in both directions around the Z axis (the up arrow), similar to a steering wheel
* Lower 0,1,0 and Upper 0,0,0 allows the part to rotate freely around the Y axis (height), similar to a fidget spinner
* Lower 0,1,0 and Upper 0,0,0 allows the part to rotate freely around the Y axis (height), similar to a fidget spinner


[[Category:Blocks]]
[[Category:Blocks]]

Revision as of 18:17, 17 May 2024

Angular Limits
Angular Limits.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Constraint
Lower
Upper
Outputs After

Changes a constraint's angular limits. Set the lower limit higher than the upper limit for completely unlimited movement.

Examples:

  • Lower 0,0,0 and Upper 180,0,0 allows the part to rotate up to 180 degrees (half of a full rotation) in one direction around the X axis (the right arrow when looking from the top down), similar to a lever
  • Lower 0,0,-360 and Upper 0,0,360 allows the part to rotate up to a full turn in both directions around the Z axis (the up arrow), similar to a steering wheel
  • Lower 0,1,0 and Upper 0,0,0 allows the part to rotate freely around the Y axis (height), similar to a fidget spinner