Snek Left: Difference between revisions
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Snek is a constantly moving character moving clockwise or anticlockwise, depending on press. | Snek is a constantly moving character moving clockwise or anticlockwise, depending on press. | ||
Reach the checkerboard goal to win | Reach the checkerboard goal to win, and bumping into an obstacle will cause Snek to bounce and lose the level. | ||
== Levels == | == Levels == |
Latest revision as of 16:56, 7 September 2025
Snek Left

Title | Snek Left |
Author | Martin Magni |
GUID | 615999797E89CDC8 |
Snek Left is a game created by Martin Magni. It has 25 levels. This game is submitted to Ludum Dare 49, to "prove that the new web version makes it possible to publish Fancade games anywhere."
Gameplay
Snek is a constantly moving character moving clockwise or anticlockwise, depending on press. Reach the checkerboard goal to win, and bumping into an obstacle will cause Snek to bounce and lose the level.
Levels
- Straight Forward: Click/tap and hold for every time the snake is turning.
- Turn Around: Try to click/tap and hold at the time so that you turn around without touching the snake.
- Go West: Go straight forward first, then west.
- Easy Right: Go right, then down.
- Looong: Go up, then left, then down.
- Obstruction: Go forward a bit, then either left or right once you are faced towards the stone, then continue going forward.
- The Cube: Go left a little bit, then mostly downwards, then head to the finish line.
- Open Goal: Go straight.
- Portal Back: Go straight down.
- Thin Line: Go straight, but be careful with holding while going through the thin line.
- U Win: Go up, then right, then down.
- Petrified: Go either left or right, but either way, avoid the boulders and head to the finish line.
- Race Track: Go up, then left, then down, then right.
- Step Down: Go right, then down.
- Stairway: Go up a bit, then left, then up, then right.
- Base Jump: Turn a bit so that you're heading towards the finishing block, then drop the snake from the grass platform to the finish block.
- Edge Case: Go left while cautiously avoiding the water and the boulder in the thin line, then keep going.
- Venice: Go up, then left, then down, all while avoiding the water.
- Too Close: Hold for a split second, then let the snake turn its direction into the finish block.
- Upside Down: Wait for the snake to do most of its turn, then cautiously head downwards, then go left, then up, then right, then carefully go to the finish line.
- Knot: Go left, then right, then up, the left.
- Tunnel Vision: Go straight.
- Hard Left: Cautiously go up, then left, then down, then right.
- Overpass: Go up, then turn right, then go down, then head left.
- Thank You: Go straight forward, then left.
External links
Related
- Noodle, an early version of the game