Equal Objects: Difference between revisions

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(Created page with "/uploads/Equal Objects.png Outputs `True` if both object inputs are equal. Inputs: * Obj1: first object. Defaults to `None`. * Obj2: second object. Defaults to `None`. Output: * Obj1 = Obj2: whether two objects are the same. == Notes == * This checks if the two inputs are the same *object*, not whether they're the same *block type*. E.g. two Grass Block blocks, placed separately in the world, will create two different and independ...")
 
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[[width=336px,alt=Equal Objects|/uploads/Equal Objects.png]]
{{Block
|image=Equal Objects.png
|type=s
|folder=math
|input1={{Port|o|Obj1}}
|input2={{Port|o|Obj2}}
|output1={{Port|t|Obj1 = Obj2}}
}}


Outputs `True` if both object inputs are equal.
Outputs <code>True</code> if both object inputs are equal.
 
Inputs:
 
* Obj1: first object. Defaults to `None`.
* Obj2: second object. Defaults to `None`.
 
Output:
 
* Obj1 = Obj2: whether two objects are the same.


== Notes ==
== Notes ==


* This checks if the two inputs are the same *object*, not whether they're the same *block type*. E.g. two Grass Block blocks, placed separately in the world, will create two different and independently moving objects, so they are not equal despite both being made from the same block type.
* This checks if the two inputs are the same ''object'', not whether they're the same ''block type''. E.g. two Grass Block blocks, placed separately in the world, will create two different and independent objects, so they are not equal despite both being made from the same block type.
* Providing only one input will tell you if the variable has no object assigned to it.
* Providing only one input will tell you if the variable has no object assigned to it.




[[Category:Blocks]]
[[Category:Blocks]]