Set Velocity
Instantaneously sets a physical object's directional (units/second) and angular velocity (degrees/second).
Set Velocity
  | Type | Script block | 
| Collider | None | 
| Folder | Physics | 
| Ports | |
|---|---|
| Inputs | Before Object Velocity Spin | 
| Outputs | After | 
Notes
This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so.
Example
Add a "speed limit" to a physical object. By checking whenever the distance of an object's velocity exceeds a set limit, we can normalize and scale to it:
