Stacktris

Revision as of 15:12, 27 May 2024 by Nikitaivanov (talk | contribs) (Created page with "--- quest: true, battle: true --- File:Stacktris.png [***Stacktris***](https://play.fancade.com/5BEC8352E4E078B1) is a game by Martin Magni about stacking tetrominoes as tall as possible, without making them fall off. == How to Play == /uploads/Stacktris Blocks.svg Tap to stop the tetrominos spinning, drag to move the tetrominoes, release to drop. Don't try to drop any tetrominoes off. Stack as high as you can! == Battle/Ma El version == Stacktris is a...")
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--- quest: true, battle: true ---

File:Stacktris.png

[***Stacktris***](https://play.fancade.com/5BEC8352E4E078B1) is a game by Martin Magni about stacking tetrominoes as tall as possible, without making them fall off.

How to Play

/uploads/Stacktris Blocks.svg

Tap to stop the tetrominos spinning, drag to move the tetrominoes, release to drop. Don't try to drop any tetrominoes off. Stack as high as you can!

Battle/Ma El version

Stacktris is added as one of the three starting games in Battle mode created by the Ma El duo of Mathias Elgaard and Martin Magni. Notable differences include a shop system, and visuals.

In some turns, coins are produced that can be collected by blocks. Coins are also added by reaching a certain number of height.

Following upgrades are:

  • Slow Spin - the initial amount of rotation. Decreases for each upgrade, but note that it will speed up back to its maximum rotation.
  • High Friction - less amount of slide.
  • Coin Magnet - increase the radius of coin's attraction to tetrominoes.
  • Low Bounce
  • Coin Chance - increase the probability of producing coins every turn.
  • Wide Table - the default width of the table is 5, and increases by 1 for each upgrade.
  • Next Block - shows the tetrominoes that will be used for the first amount of turns.