Makes the constraint springy, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).

Angular Spring
Angular Spring.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Constraint
Stiffness
Damping
Outputs After

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