Object: Difference between revisions

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→‎Usage: Fixed typo
(Created page with " An '''Object''' in Fancade is a basic interactive element used when building games. Objects can represent characters, vehicles, buttons, hazards, or any custom elements you design. thumb|250px|right|An example object in Fancade == Overview == Objects are placed in levels to create gameplay elements. They can move, collide, detect events, or trigger actions via scripting. Each object has: * A **Model**: the visual representation built with vox...")
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m (→‎Usage: Fixed typo)
Tags: Mobile edit Mobile web edit
 
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Each object has:
Each object has:
* A **Model**: the visual representation built with voxels.
* A '''Model''': the visual representation built with voxels.
* A **Script**: defines behavior such as movement, interaction, and response.
* A '''Script''': defines behavior such as movement, interaction, and response.
* **Properties**: Such as visibility, collision type, etc.
* '''Properties''': Such as visibility, collision type, etc.


== Creating an Object ==
== Creating an Object ==
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== Usage ==
== Usage ==
Objects are used for:
Objects are used for:
* **Player characters** (e.g., cars, robots)
* '''Player characters''' (e.g., cars, robots)
* **Enemies**
* '''Enemies'''
* **Switches**, **doors**, or **moving platforms**
* '''Switches''', '''doors''', or '''moving platforms'''
* **Collectibles**, **hazards**, or **traps**
* '''Collectibles''', '''hazards''', or '''traps'''


== Related ==
== Related ==
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