Collider: Difference between revisions

More notes
(Added note about physics center of mass and improved wording)
(More notes)
Line 18: Line 18:


* If the block's physics type is Normal, the collider's center of mass will be the center of the block, even if it is outside the collider, which can produce unwanted results if physics are applied to that object. This can be changed by setting the type to Physics.
* If the block's physics type is Normal, the collider's center of mass will be the center of the block, even if it is outside the collider, which can produce unwanted results if physics are applied to that object. This can be changed by setting the type to Physics.
* Sphere colliders do not count voxels in more than one block space. That is, if a block like [[Arch]] is given a sphere collider, it will consist of two spheres, one for each block space.
== Notes ==
* In [[Fancade Web]], you can enable collider display by typing <code>tg DebugPhysics</code> into the command line.


[[Category:Scripting]]
[[Category:Scripting]]