Gold Rush: Difference between revisions
Improved formatting in shop
RandomName (talk | contribs) (Reformatting) |
RandomName (talk | contribs) (Improved formatting in shop) |
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== Shop System == | == Shop System == | ||
'''Coin Chance''' - Coin Chance increases the probability of coins dropping. At the beginning, it increases the yellow coin (worth 1 coins). Upgrades start at 10 coins and increase by 10 until the final 1st tier upgrade of 100 coins, with the yellolw coin appearing almost every time. After this, the second tier upgrades begin, which increases the probability of the orange coin (worth 10 coins). Upgrades increase by 100 until the final upgrade which costs 1000 coins, where both the yellow and orange coin will spawn almost every time a green square is collected. | * '''Coin Chance''' - Coin Chance increases the probability of coins dropping. At the beginning, it increases the yellow coin (worth 1 coins). Upgrades start at 10 coins and increase by 10 until the final 1st tier upgrade of 100 coins, with the yellolw coin appearing almost every time. After this, the second tier upgrades begin, which increases the probability of the orange coin (worth 10 coins). Upgrades increase by 100 until the final upgrade which costs 1000 coins, where both the yellow and orange coin will spawn almost every time a green square is collected. | ||
'''Better Combo''' - Increases the length of the combo possible. The first upgrade will allow a maximum of 2x (20 score), second upgrade a maximum of 3x (30 score), and so on. Upgrades start at 10 coins and increase by 10 until the final upgrade of 100 coins, where the maximum combo is 10x (100 score). | * '''Better Combo''' - Increases the length of the combo possible. The first upgrade will allow a maximum of 2x (20 score), second upgrade a maximum of 3x (30 score), and so on. Upgrades start at 10 coins and increase by 10 until the final upgrade of 100 coins, where the maximum combo is 10x (100 score). | ||
'''Smaller Spikes''' - Decreases the size of the spikes, allowing you to land between the spikes more easily. Upgrades begin at 10 coins and double until the final upgrade which costs 5120. | * '''Smaller Spikes''' - Decreases the size of the spikes, allowing you to land between the spikes more easily. Upgrades begin at 10 coins and double until the final upgrade which costs 5120. | ||
'''Second Chance''' - Allows you to restart the game while maintaining the same score. If you use it, you will not have this life again. Upgrades are 10000 coins for each life, and you can purchase as many as you wish. | * '''Second Chance''' - Allows you to restart the game while maintaining the same score. If you use it, you will not have this life again. Upgrades are 10000 coins for each life, and you can purchase as many as you wish. | ||
== Strategy == | == Strategy == |