Color palette

The Fancade Palette is the set of built-in colors available for designing levels, terrain, models, and UI elements in a Fancade game. It ensures a consistent voxel-art aesthetic across all games.
Overview
Fancade provides a limited but well-balanced palette of solid colors. These include:
- Grays and blacks for neutral tones
- Primary colors like red, green, and blue
- Bright and soft variants of each
The palette is fixed and shared across all users, helping maintain visual consistency throughout the platform.
Usage
The palette is used in:
- **Blocks/Models** – Color individual voxels in the Model Editor
- **Terrain** – Paint environments and surfaces
- **Blocks** – Color-coded for function or aesthetics
Tips
- Use contrasting colors to improve visibility
- Stick to similar tones for smoother visuals
- Test color combinations in-game to avoid visual clutter