Sin

Revision as of 12:48, 20 May 2024 by -u ndefined- (talk | contribs) (Use infobox, slightly remove clutter)

Computes sine of an angle in degrees.

Sin
Sin.png
TypeScript block
ColliderNone
FolderMath
Ports
Inputs Num
Outputs Sin(Num)

Notes

The output is clipped from -1 to 1. Within a full revolution, there are four points which output a whole number:

  • 0°/360° = 0
  • 90° = 1
  • 180° = 0
  • 270° = -1

Example

Ever wondered how to make those ultra smooth floating coin animations like in Roper? Here's how to do it:

File:Sin example coin animation.jpg

(Note that you don't have to store the input in a rotation. A number or Current Frame will do just fine.)

  • Sin and Cos can be used for such back and forth animations like this. You can also multiply the output of sin or cos by a number to move it in a larger or smaller scale. If you manage to utilize this function, you can even make any type of animations very smooth (e.g. walking animation, gun Recoil animation, moving platforms, etc.)!