Set Velocity
Instantaneously sets a physical object's directional (units/second) and angular velocity (degrees/second).
Set Velocity
| Type | Script block |
| Collider | None |
| Folder | Physics |
| Ports | |
|---|---|
| Inputs | Before Object Velocity Spin |
| Outputs | After |
Notes
This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so.
Example
Add a "speed limit" to a physical object. By checking whenever the distance of an object's velocity exceeds a set limit, we can normalize and scale to it: