Light Bounce

Revision as of 15:11, 27 May 2024 by Nikitaivanov (talk | contribs) (Created page with "--- quest: true --- https://www.fancade.com/images/5F06B79199C1DE16.jpg [Light Bounce](https://play.fancade.com/5F06B79199C1DE16) is a platformer game by JoshuaTNTGamer where you (blue) must reach a light blue cube. The game has 35 levels. = Gameplay = Move left or right to direct the cube. It generates a lot of momentum, and is thus difficult to alter direction. Gravity is also rather weak, thus blue bounces quite high when falling onto a floor.<br> Note that you...")
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--- quest: true --- [[1]] [Light Bounce](https://play.fancade.com/5F06B79199C1DE16) is a platformer game by JoshuaTNTGamer where you (blue) must reach a light blue cube. The game has 35 levels.

Gameplay

Move left or right to direct the cube. It generates a lot of momentum, and is thus difficult to alter direction. Gravity is also rather weak, thus blue bounces quite high when falling onto a floor.
Note that you cannot jump. Blue turns grey upon death, which is caused by spikes and falling out of the map.
As you progress through the levels, new obstacles appear:

  • Blue blocks can be moved, and usually serve as simple obstacles. However they can end up blocking the way to the finish if you stack them incorrectly.
  • Grey slates are jump boosters.
  • White squares are used to unlock doors, similarly to Flatland. Three holes in the door does not imply needing 3 white squares to open it.
  • Spikes kill blue on impact. You usually have to go around spikes as you cannot jump over them.
  • Red floors are single use; they disappear after impact.
  • Red and blue portals are present in later levels which allow the player to teleport from one area to another.