Break Rotation
Break Rotation
  | Type | Script block | 
| Collider | None | 
| Folder | Math | 
| Ports | |
|---|---|
| Inputs | Rotation | 
| Outputs | X angle Y angle Z angle | 
Converts a rotation into three numbers.

Example
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from Fanscript)

 
	