Combine
Combine
Type | Script block |
Collider | None |
Folder | Math |
Ports | |
---|---|
Inputs | Rot1 Rot2 |
Outputs | Rot1 * Rot2 |
Combines two rotations into one.
Notes
- Rotations are combined in the order Y, X, Z, which means Rot1 is first rotated around the Y axis by the Y value of Rot2, then the X axis, then the Z axis.
- The operation is not commutative, which means that changing the order of the rotations can change the result.
