Combine
Combines two rotations into one.
Combine
  | Type | Script block | 
| Collider | None | 
| Folder | Math | 
| Ports | |
|---|---|
| Inputs | Rot1 Rot2 | 
| Outputs | Rot1 * Rot2 | 
Notes
- Rotations are combined in the order Y, X, Z, which means Rot1 is first rotated around the Y axis by the Y value of Rot2, then the X axis, then the Z axis.
- The operation is not commutative, which means that changing the order of the rotations can change the result.
