Inspect
Type | Script block |
Collider | None |
Folder | Values |
Ports | |
---|---|
Inputs | Before Value |
Outputs | After |
Displays the value given to the input, allowing you to see the value in a variable.
Importance
This block is essential for debugging your games, as it allows you to know what value your variables have at all times. So you can see if a position is correct, or if a loop it's reaching the desired number.
If you connect its only input to a variable or value block, the data will be printed on its top.

Types of inspect
There are 5 different inspect blocks, each one for a different type of value.

From left to right and top to bottom, we have:
- Number: either a floating-point value, truncating the decimal when necessary, or a nan or inf
- Object: either none, or the ID of the object
- Vector: three numbers into one!
- Truth: either true or false
- Rotation: a quaternion
One small consideration is that the number displayed on the object inspect is not actually useful, but there is an use for the object inspect, which we will talk about bellow in the next section.
And you might also notice that the rotation inspect shows a completely different value from what it's being given to it, this is because the same rotation can be expressed with different angles, so don't worry too much about this one.
It's also necessary to know that the display on this block is only visible when the block is on the ground, so it's impossible to see the value when you are using it inside a script block.
And that's when: Advanced mode, comes in.
Advanced mode

In the image above you can see a small blue square at the bottom right, this is what advanced mode does. With this you can still see the value of your variables regardless of where the block is or where your camera is pointing.
To use it all you need to do is select any inspect block in the game, once selected you will see a new button appear on the bottom right of the hotbar which says "Advanced", click this button and a checkmark will appear, this means advanced mode is now enabled.

Thanks to advanced inspect, the object inspect will now show a line going from the inspect button to the object being inspected, instead of displaying only an ID.

While playing, if the mode is activated, all inspected values will be displayed on the right side of your screen. If you tap on one of them, it will be printed to a "console log" on the left side. It's helpful if you want to keep track of how values change over time. To stop printing the values simply tap that same button again.

The first three lines of the log will always be occupied by percentages of object, script, and block limits consumed.
Note that activating or deactivating this option will be shared to all inspect block existing in the game.