Set Camera
Type | Script block |
Collider | None |
Folder | Game |
Ports | |
---|---|
Inputs | Before Position Rotation Range |
Outputs | After |
Sets the position, rotation (angle) and range of the camera. Works in two modes: orthographic (isometric) and perspective.
Notes
The camera's default position and rotation are the center of the world and true isometric (approximately35.264, 45, 0
) angle respectively.
Settings
The camera uses the orthographic mode by default. The perspective switch can be found at the bottom-right of the hotbar.

Modes
Orthographic mode
To calculate the Range input, multiply the amount of blocks needed to fit on the screen by 5.

Perspective mode
Range is the angle of the bisector of the Field of View of the camera. The FoV of a human is considered 120°, so if you want to make first-person games, use 60° as Range. The minimum and maximum is 1-65 (inclusive).

Comparison

Tips
If you want to adapt your 2D game to the perspective view, this is the way to do it. (The Size variable defines the amount of blocks you want to fit)
