Late Update
Late Update
Type | Script block |
Collider | None |
Folder | Control |
Ports | |
---|---|
Inputs | Before |
Outputs | After Physics After |
Late Update executes scripts after the physics simulation.
Notes
- Each frame Fancade does the following:
1. Run scripts 2. Simulate physics 3. Run Late Update scripts 4. Display everything to the screen
Examples
- Position an object to look visually "glued to" a physics object.
- Initialize blocks after they've all added themselves to a list.
- Late Update can be used to make invisible physics objects.