Play Sound
Play Sound
Type | Script block |
Collider | None |
Folder | Sound |
Ports | |
---|---|
Inputs | Before Volume Pitch |
Outputs | Channel After |
Plays a sound effect with optional volume and pitch inputs and outputs the channel the sound is played on.
Notes
- The volume ranges from 0 to 1 (inclusive). Any value exceeding this range is clipped.
- Similarly, Pitch ranges from 0 to 4 (inclusive).
- When all channels are occupied or sounds are turned off in Fancade settings, this block outputs -1. Otherwise, it outputs a non-negative integer where the sound is occupied from 0 to 9 (inclusive). Used in conjunction with Volume Pitch.
- Unlike most other blocks, a wire connected to Before is required for it to do anything, it does not run automatically.
- The rightmost setting displays which sound effect is played. Tap to change.
- Checking Loop will make the sound repeat on the chosen channel until stopped with Stop Sound.
- A looping channel becomes occupied until it is stopped, meaning other Play Sound blocks will not choose that channel.