Set Bounciness

From Fancade Wiki
Set Bounciness
Set_Bounciness.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Bounciness
Outputs After

Changes how much momentum a physics object loses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce.

Notes

  • The default bounciness of an object is 0. The bounciness of the ground is 1.
  • To calculate the force applied when bouncing, the game takes the force at which the object collided and multiplies it by the bounciness of both objects.
In conjunction with the previous fact, this means that to make an object bounce when hitting another object, both objects must have their bounciness set.
  • If the combined bounciness of two objects is higher than 1, it will increase the velocity of the physics object each bounce.
  • Negative values can be used, but they can produce weird results.