Set Locked
Set Locked
Type | Script block |
Collider | None |
Folder | Physics |
Ports | |
---|---|
Inputs | Before Object Position Rotation |
Outputs | After |
Restricts a physical object's movement.
0 means completely locked and 1 means free-to-move.
E.g. passing 1, 0, 1
to the Position input will lock an object in the X/Z plane, and passing 0, 1, 0
to the Rotation input will only allow it to rotate around the Y axis.

Notes
It is a force multiplier, so any values can be used.
Using numbers such as 0.5, 0.5, 0.5
will make the object react to physics 50% less than normal. Negative numbers reverse physics and numbers bigger than 1 increase them.