1024: Difference between revisions

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[https://play.fancade.com/5C9791AF15FB9DF9 1024] is a game created by [[Tzomby]]. It is based on the popular puzzle game, 2048. While the original 2048 usually only has one mode (4×4), different levels are offered in 1024.
[https://play.fancade.com/5C9791AF15FB9DF9 1024] is a game created by [[Tzomby]]. It is based on the popular puzzle game, 2048. While the original 2048 usually o
nly has one mode (4×4), different levels are offered in 1024.


== Gameplay ==
== Gameplay ==
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== Strategy ==
== Strategy ==


Make sure to have your largest value in one of the four corners in the map. You usually also want to only swipe towards the corner. For example, if you choose to have your largest block in the top right, you should usually only swipe right or up.
Make sure to have your largest value in one of the four corners in the map.
You usually also want to only swipe towards the corner.
For example, if you choose to have your largest block in the top right, you should usually only swipe right or up.


Most of the time you want a chain of blocks in a descending order of value. For example, if 1024 is your largest piece, 512 should be next in line, then 256, and so on. You can either build larger blocks by merging the entire train, or increasing just a single block of the train.
Most of the time you want a chain of blocks in a descending order of value.
For example, if 1024 is your largest piece, 512 should be next in line, then 256, and so on.
You can either build larger blocks by merging the entire train, or increasing just a single block of the train.


You usually want your main train of blocks to be full, especially in higher order games. If not, you risk a block spawning in the corner where your largest block should be, and could thus ruin your game.<br>
You usually want your main train of blocks to be full, especially in higher order games.
If not, you risk a block spawning in the corner where your largest block should be, and could thus ruin your game.
Consult any further strategy from 2048 since it is identitical in implementation.
Consult any further strategy from 2048 since it is identitical in implementation.