1024: Difference between revisions

4 bytes removed ,  15 May 2024
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[https://play.fancade.com/5C9791AF15FB9DF9 1024] is a game created by [[Tzomby]]. It is based on the popular puzzle game, 2048. While the original 2048 usually o
[https://play.fancade.com/5C9791AF15FB9DF9 1024] is a game created by [[Tzomby]].
nly has one mode (4×4), different levels are offered in 1024.
It is based on the popular puzzle game, 2048.
While the original 2048 usually only has one mode (4×4), different levels are offered in 1024.


== Gameplay ==
== Gameplay ==


You are faced with a board of square cells, alongside blocks which contain a certain numeric value. You must merge these to increase their value, thus increasing your score.
You are faced with a board of square cells, alongside blocks which contain a certain numeric value. You must merge these to increase their value, thus increasing your score.
These blocks are all some power of 2 (2<sup>n</sup>); so you start witfh 2, then 4, 8, 16, and so on. Most of the time, it is a 2 block that spawns.
These blocks are all some power of 2 (2<sup>n</sup>); so you start with 2, then 4, 8, 16, and so on. Most of the time, it is a 2 block that spawns.
However a 4 can also spawn, this is somewhat uncommon. The player can swipe in any up/down/left right direction.
However a 4 can also spawn, this is somewhat uncommon. The player can swipe in any up/down/left right direction.
Swiping moves every block on the board.
Swiping moves every block on the board.
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You usually want your main train of blocks to be full, especially in higher order games.
You usually want your main train of blocks to be full, especially in higher order games.
If not, you risk a block spawning in the corner where your largest block should be, and could thus ruin your game.
If not, you risk a block spawning in the corner where your largest block should be, and could thus ruin your game.
Consult any further strategy from 2048 since it is identitical in implementation.
Consult any further strategy from 2048 since it is identical in implementation.


== External Links ==
== External Links ==