Raycast: Difference between revisions
→Examples: Fixed spelling mistake
(Small improvements) |
(→Examples: Fixed spelling mistake) |
||
(One intermediate revision by the same user not shown) | |||
Line 33: | Line 33: | ||
On the first frame the normal block can then be moved to the floor, and set to visible (being inside a script block makes it start not visible). | On the first frame the normal block can then be moved to the floor, and set to visible (being inside a script block makes it start not visible). | ||
Then set it in the path of a Raycast line to turn it red. | Then set it in the path of a Raycast line to turn it red. | ||
== Examples == | |||
Cast a ray in the direction an object is facing. | |||
The <code>{{Port|v|0,0,1}}</code> indicates the object points in the positive Z axis by default, and the raycast length is 1. | |||
{{Image|Raycast example1.png}} | |||
[[Category:Blocks]] | [[Category:Blocks]] |