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  • |folder=control ...r the sensor to override them, otherwise the camera will not show properly in the Box Art. ...
    531 bytes (86 words) - 20:11, 25 July 2024
  • The '''Joystick''' and '''Button''' blocks add UI controls to the screen. In a game, there can be only up to 2 joysticks, 4 buttons, or when used in combination, 1 joystick and 2 buttons ''per frame''. ...
    3 KB (494 words) - 03:41, 15 June 2025
  • |folder=Control * Direction: A normalized cardinal direction in the XZ plane. ...
    708 bytes (111 words) - 12:24, 20 May 2024
  • |folder=Control ...multiple times in the same frame. Often used for processing every element in a [[List]]. ...
    2 KB (263 words) - 21:22, 4 July 2024
  • |folder=Control ...can be changed by selecting the script and tapping the buttons that appear in the bottom right corner. ...
    1,011 bytes (158 words) - 16:24, 27 June 2024
  • |folder=control ...our, it is recommended to avoid using it for critical elements of the game in favor of other methods. ...
    2 KB (231 words) - 14:22, 23 August 2025
  • == Can't move camera in edit-mode == ...g or a jarring motion when trying to move the camera. Tap on an empty spot in the level to deselect. ...
    5 KB (812 words) - 12:46, 13 June 2025
  • The '''editor''' is where the level's blocks are arranged and the logic is modified. It is available upon editing a level in [[Build]]. ...
    9 KB (1,297 words) - 14:42, 30 November 2025