Break Rotation: Difference between revisions
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Break Rotation is rarely used in games, Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript]) | Break Rotation is rarely used in games, Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript]) | ||
{{Image|Break Rotation inverse trigonometry. | {{Image|Break Rotation inverse trigonometry.png}} | ||
== Related == | == Related == |
Revision as of 12:27, 7 June 2024
Break Rotation
Type | Script block |
Collider | None |
Folder | Math |
Ports | |
---|---|
Inputs | Rotation |
Outputs | X angle Y angle Z angle |
Converts a rotation into three numbers.

Example
Break Rotation is rarely used in games, Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from Fanscript)
