Break Rotation: Difference between revisions

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Break Rotation is rarely used in games, Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript])
Break Rotation is rarely used in games, Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript])


{{Image|Break Rotation inverse trigonometry.jpg}}
{{Image|Break Rotation inverse trigonometry.png}}


== Related ==
== Related ==

Revision as of 12:27, 7 June 2024

Break Rotation
Break Rotation.png
TypeScript block
ColliderNone
FolderMath
Ports
Inputs Rotation
Outputs X angle
Y angle
Z angle

Converts a rotation into three numbers.

Inspection of the individual angles after breaking a rotation.

Example

Break Rotation is rarely used in games, Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from Fanscript)

Break Rotation inverse trigonometry.png

Related