Break Rotation: Difference between revisions

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|image=Break Rotation.png
|image=Break Rotation.png
|type=s
|type=s
|folder=Math
|input1={{Port|r}}
|input1={{Port|r}}
|output1={{Port|n}}
|output1={{Port|n|X angle}}
|output2={{Port|n}}
|output2={{Port|n|Y angle}}
|output3={{Port|n}}
|output3={{Port|n|Z angle}}
}}
}}


Converts a [[rotation]] into three [[number]]s.
Converts a [[rotation]] into three [[number]]s.


[[File:Break Rotation example.jpg|frameless|center|Example]]
{{Image|Break Rotation example.jpg|Inspection of the individual angles after breaking a rotation.}}


== Example ==
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript])
{{Image|Break Rotation inverse trigonometry.png}}
== Related ==
* [[Make Rotation]]
* [[Break Vector]]


[[Category:Blocks]]
[[Category:Blocks]]