Break Rotation: Difference between revisions
m
				
no edit summary
 (Updated and revisited the page)  | 
				-u ndefined- (talk | contribs)  mNo edit summary  | 
				||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
|image=Break Rotation.png  | |image=Break Rotation.png  | ||
|type=s  | |type=s  | ||
|folder=Math  | |||
|input1={{Port|r}}  | |input1={{Port|r}}  | ||
|output1={{Port|n}}  | |output1={{Port|n|X angle}}  | ||
|output2={{Port|n}}  | |output2={{Port|n|Y angle}}  | ||
|output3={{Port|n}}  | |output3={{Port|n|Z angle}}  | ||
}}  | }}  | ||
Converts a [[rotation]] into three [[number]]s.  | Converts a [[rotation]] into three [[number]]s.  | ||
{{Image|Break Rotation example.jpg|Inspection of the individual angles after breaking a rotation.}}  | |||
== Example ==  | |||
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript])  | |||
{{Image|Break Rotation inverse trigonometry.png}}  | |||
== Related ==  | |||
* [[Make Rotation]]  | |||
* [[Break Vector]]  | |||
[[Category:Blocks]]  | [[Category:Blocks]]  | ||