Break Rotation: Difference between revisions
-u ndefined- (talk | contribs) m (Detail port names, Image template, add Related section)  | 
				-u ndefined- (talk | contribs)  mNo edit summary  | 
				||
| (2 intermediate revisions by the same user not shown) | |||
| Line 12: | Line 12: | ||
{{Image|Break Rotation example.jpg|Inspection of the individual angles after breaking a rotation.}}  | {{Image|Break Rotation example.jpg|Inspection of the individual angles after breaking a rotation.}}  | ||
== Example ==  | |||
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript])  | |||
{{Image|Break Rotation inverse trigonometry.png}}  | |||
== Related ==  | == Related ==  | ||
Latest revision as of 12:28, 7 June 2024
Break Rotation
  | Type | Script block | 
| Collider | None | 
| Folder | Math | 
| Ports | |
|---|---|
| Inputs |  Rotation | 
| Outputs |  X angle Y angle Z angle  | 
Converts a rotation into three numbers.

Example
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from Fanscript)
