Box Art Sensor: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "Executes the output only when generating the screenshot you see on the game's box. /uploads/Box Art Sensor.png == Note == If you are using a camera for the Box Art, make sure the box art sensor executes after any previous Set Camera scripts for the sensor to override them, otherwise the camera will not show properly in the Box Art. File:Example01.jpg Category:Blocks ") |
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Executes the output only when generating the screenshot you see on the game's | {{Block | ||
|image=Box Art Sensor.png | |||
|type=s | |||
|folder=control | |||
|input1={{Port|e|Before}} | |||
|output1={{Port|e|On Screenshot}} | |||
|output2={{Port|e|After}} | |||
}} | |||
Executes the output only when generating the screenshot you see on the game's [[Box Art]]. | |||
[[File:box_art_sensor_example1.png|frameless]] | |||
[[File: | |||
== Notes == | |||
* When using a camera for the Box Art, make sure the box art sensor executes after any previous [[Set Camera]] scripts for the sensor to override them, otherwise the camera will not show properly in the Box Art. | |||
[[Category:Blocks]] | [[Category:Blocks]] |
Latest revision as of 20:11, 25 July 2024
Box Art Sensor
Type | Script block |
Collider | None |
Folder | Control |
Ports | |
---|---|
Inputs | Before |
Outputs | On Screenshot After |
Executes the output only when generating the screenshot you see on the game's Box Art.
Notes
- When using a camera for the Box Art, make sure the box art sensor executes after any previous Set Camera scripts for the sensor to override them, otherwise the camera will not show properly in the Box Art.