Accelerometer: Difference between revisions
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* The accelerometer makes the screen orientation unchangeable during gameplay when the direction output is connected to anything. | * The accelerometer makes the screen orientation unchangeable during gameplay when the direction output is connected to anything. | ||
* The accelerometer is device- | * The accelerometer is device-dependent, meaning it will behave differently on different devices. Some may not even have one at all. | ||
* When the accelerometer is used in a calculation, [[Lock screen orientation|the screen orientation locks]]. | |||
== Examples == | == Examples == | ||
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The accelerometer by itself is very jumpy and not smooth at all, this can be fixed with a LERP script: | The accelerometer by itself is very jumpy and not smooth at all, this can be fixed with a LERP script: | ||
{{Image|Accelerometer LERP.jpg|Smooth accelerometer}} | |||
[[Category:Blocks]] | [[Category:Blocks]] |
Latest revision as of 13:53, 21 June 2025
Accelerometer
Type | Script block |
Collider | None |
Folder | Game |
Ports | |
---|---|
Outputs | Direction |
Outputs the tilt direction of the device.
Notes
- The accelerometer makes the screen orientation unchangeable during gameplay when the direction output is connected to anything.
- The accelerometer is device-dependent, meaning it will behave differently on different devices. Some may not even have one at all.
- When the accelerometer is used in a calculation, the screen orientation locks.
Examples
The accelerometer by itself is very jumpy and not smooth at all, this can be fixed with a LERP script:
