Set Mass: Difference between revisions

From Fancade Wiki
No edit summary
(Related pages)
Tags: Mobile edit Mobile web edit Advanced mobile edit
Line 9: Line 9:
}}
}}


Changes the weight of a physics object.
Changes the mass of a physics object.


If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its [[collider]].
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its [[collider]].
== Related ==
* [[Set Friction]]
* [[Set Bounciness]]


[[Category:Blocks]]
[[Category:Blocks]]

Revision as of 00:28, 23 August 2025

Set Mass
Set_Mass.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Mass
Outputs After

Changes the mass of a physics object.

If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its collider.

Related