Inspect: Difference between revisions

Improved wording and formatting, added links
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(Improved wording and formatting, added links)
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Displays the value given to the input, allowing you to see the value in a variable.
Displays the value given to the input, allowing you to see values of [[variables]] or results of scripts.


== Importance ==
== Importance ==
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From left to right and top to bottom, we have:
From left to right and top to bottom, we have:


* '''[[Number]]''': either a floating-point value, truncating the decimal when necessary, or a nan or inf
* '''[[Number]]''': either a floating-point value, truncating the decimal when necessary, or '''nan''' or '''inf'''
* '''Object''': either '''none''', or the ID of the object
* '''[[Object]]''': either '''None''', or the ID of the object
* '''[[Vector]]''': three numbers into one!
* '''[[Vector]]''': each component of the vector
* '''[[Truth]]''': either '''true''' or '''false'''
* '''[[Truth]]''': either '''True''' or '''False'''
* '''[[Rotation]]''': a quaternion
* '''[[Rotation]]''': a quaternion represented by 3 angles


One small consideration is that the number displayed on the object inspect is not actually useful, but there is an use for the object inspect, which we will talk about bellow in the next section.
The number displayed on the object inspect is usually not useful, but there is a use for the object inspect, which we will talk about bellow in the next section.


And you might also notice that the rotation inspect shows a completely different value from what it's being given to it, this is because the same rotation can be expressed with different angles, so don't worry too much about this one.
And you might also notice that the rotation inspect shows a completely different value from what it's being given to it, this is because the same rotation can be expressed with different angles, so don't worry too much about this one.


It's also necessary to know that the display on this block is only visible when the block is on the ground, so it's impossible to see the value when you are using it inside a script block.
Note that the display on this block is only visible when the block is on the ground, so it's impossible to see the value when using it inside a script block.


And that's when: '''Advanced mode''', comes in.
And that's when: '''Advanced mode''', comes in.
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In the image above you can see a small blue square at the bottom right, this is what advanced mode does.
In the image above you can see a small blue square at the bottom right, this is what advanced mode does.
With this you can still see the value of your variables regardless of where the block is or where your camera is pointing.
With this you can still see the value of your variables regardless of where the inspect block is or where your [[Set Camera|camera]] is pointing.


To use it all you need to do is select any inspect block in the game, once selected you will see a new button appear on the bottom right of the hotbar which says "<u>Advanced</u>", click this button and a checkmark will appear, this means advanced mode is now enabled.
To enable it, all you need to do is select any inspect block in the game, once selected you will see a new button appear on the bottom right of the hotbar which says "<u>Advanced</u>". Clickng this button will toggle advanced mode, indicated by a checkmark. The toggle is global and will enable/disable advanced mode on all inspect blocks at once.


{{Image|Inspect advanced mode option.png}}
{{Image|Inspect advanced mode option.png}}


Thanks to advanced inspect, the object inspect will now show a line going from the inspect button to the object being inspected, instead of displaying only an ID.
With it enabled, all object inspects will show a pink line going from the inspect button to the object being inspected, instead of only displaying an ID.


{{Image|Inspect advanced mode object.png}}
{{Image|Inspect advanced mode object.png}}


While playing, if the mode is activated, all inspected values will be displayed on the right side of your screen. If you tap on one of them, it will be printed to a "console log" on the left side. It's helpful if you want to keep track of how values change  over time.
While playing in [[Editor|edit mode]], if advanced mode is activated, all inspected values will be displayed on the right side of your screen, arranged vertically. If you tap on one of them, each time it is [[Execution order|executed]], it's value will be printed to a "console log" on the left side. This is helpful if you want to keep track of how values change  over time.
To stop printing the values simply tap that same button again.
To stop printing the values simply tap that same button again.


{{Image|Inspect advanced mode log.png}}
{{Image|Inspect advanced mode log.png}}


The first three lines of the log will always be occupied by percentages of object, script, and block limits consumed.
The first three lines of the log will always be occupied by percentages of object, [[Script limit|script]], and block [[Limitations in Scripting|limits]] consumed.


Note that activating or deactivating this option will be shared to all inspect block existing in the game.


[[Category:Blocks]]
[[Category:Blocks]]