Set Mass: Difference between revisions

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(Created page with "Change the weight of a physics object. /uploads/Set Mass.png If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of it's collider. Category:Blocks ")
 
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Change the weight of a physics object.
{{Block
|image=Set_Mass.png
|type=s
|folder=Physics
|input1={{Port|e|Before}}
|input2={{Port|o}}
|input3={{Port|n|Mass}}
|output1={{Port|e|After}}
}}


[[width=336px|/uploads/Set Mass.png]]
Changes the mass of a physics [[object]].


If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of it's collider.
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its [[collider]].


== Related ==
* [[Set Friction]]
* [[Set Bounciness]]


[[Category:Blocks]]
[[Category:Blocks]]

Latest revision as of 14:18, 23 August 2025

Set Mass
Set_Mass.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Mass
Outputs After

Changes the mass of a physics object.

If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its collider.

Related