Set Bounciness: Difference between revisions

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(Created page with "Changes how much momentum a physics object looses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce. * Note that a bounciness higher than 1 will increase the velocity of the physics object each bounce. You must also set bounciness to the object you want it to bounce from. /uploads/Set Bounciness.png Category:Blocks ")
 
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Changes how much momentum a physics object looses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce.
{{Block
|image=Set_Bounciness.png
|type=s
|folder=Physics
|input1={{Port|e|Before}}
|input2={{Port|o}}
|input3={{Port|n|Bounciness}}
|output1={{Port|e|After}}
}}


* Note that a bounciness higher than 1 will increase the velocity of the physics object each bounce.
Changes how much momentum a physics [[object]] loses when bouncing.
Use 0 for a complete stop and 1 for a perfect bounce.


You must also set bounciness to the object you want it to bounce from.
== Notes ==


[[width=336px|/uploads/Set Bounciness.png]]
* The default bounciness of an object is 0. The bounciness of the ground is 1.


* To calculate the force applied when bouncing, the game takes the force at which the object collided and multiplies it by the bounciness of both objects.
: In conjunction with the previous fact, this means that to make an object bounce when hitting another object, both objects must have their bounciness set.
* If the combined bounciness of two objects is higher than 1, it will increase the velocity of the physics object each bounce.
* Negative values can be used, but they can produce weird results.
== Related ==
* [[Set Friction]]
* [[Set Mass]]


[[Category:Blocks]]
[[Category:Blocks]]