Get Size: Difference between revisions
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Outputs the size of an object as min and max. | Outputs the size of an [[object]] as two points – min and max, relative to the object's center. | ||
If the inputs are left unwired, outputs the size of the world. | If the inputs are left unwired, outputs the size of the world. | ||
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: [[File:Get size example2.png|thumb|none|Geometric size]] | : [[File:Get size example2.png|thumb|none|Geometric size]] | ||
== Example == | |||
See [[Geometric center of an object]]. | |||
== Related == | |||
* [[Get Position]] | |||
[[Category:Blocks]] | [[Category:Blocks]] |
Latest revision as of 14:25, 23 August 2025
Get Size
Type | Script block |
Collider | None |
Folder | Objects |
Ports | |
---|---|
Inputs | Object |
Outputs | Min Max |
Outputs the size of an object as two points – min and max, relative to the object's center.
If the inputs are left unwired, outputs the size of the world.
Notes
- The size output is based on the number of cubic "block spaces" the object occupies in the level editor, not the actual number of filled-in voxels.
- So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5) max.
- By default, the Get Size block outputs the volumetric size of an object (the distances from the center to the edges):
- To get the geometric size of an object (the total distance from one edge to the other) use this simple method:
Geometric size
Example
See Geometric center of an object.